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Old Aug 17, 2008, 01:26 PM // 13:26   #21
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Dishonorable doesn't punish you for leaving a bad game, because one /resign doesn't lock you out of a match. Dishonorable punishes you for making a habit of leaving. It does what it's intended to do.

Dishonorable makes it harder for the synchers to do their synching. It makes it harder for the faction farmers to leech off of players who actually want to play.

There is a leecher paragon that does FA all the time. I make sure that I get more than half the team to report him every time he is in with us, cause every match he rides on our coat tails is that much harder for the rest of the team. But I wouldn't leave over him, that's not fair to the other 6 people playing on my team.

So honestly, if folks can't make the best of it most of the time, they've got to take the penalty for it and maybe learn a little patience.
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Old Aug 17, 2008, 02:17 PM // 14:17   #22
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Quote:
Originally Posted by Red Sand
Dishonorable punishes you for making a habit of leaving.
Exactly. If you make a habit of leaving, you are not only affecting your playing experience - you are damaging the experience for others. That's why they instituted it and that's why it works pretty well, IMO.

At least griefers now have to deal with a time limit.
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Old Aug 17, 2008, 04:55 PM // 16:55   #23
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Dishonorable works exactly as it intends to. I've NEVER gotten dishonor in all my time playing AB, RA, etc since it has been implimented (and I've gotten an entire rank of gladiator since then, so I do play a lot).

If you are getting dishonor it is your own fault.
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Old Aug 17, 2008, 05:00 PM // 17:00   #24
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Quote:
Originally Posted by bathazard
Area Guardian -
NPC, Invincible.
If you are in a map and don't attack or heal a allie in X amount of time, you move 50% slower and have -5 Degen.

So they don't get kick, but become snared and slowly die.?
huh? this makes zero sense to me, maybe i'm just a little dense though.
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Old Aug 17, 2008, 07:10 PM // 19:10   #25
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Originally Posted by joshuarodger
huh? this makes zero sense to me, maybe i'm just a little dense though.
He's recommending adding an NPC that hexes people who don't attack or heal for a certain time frame, which would stop grieferes and leechers, but not leavers.

Dishonorable works.
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Old Aug 17, 2008, 07:37 PM // 19:37   #26
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Quote:
Originally Posted by Red Sand
Dishonorable works.
No, It clearly dosnt work. when playing RA, every few matches you will be stuck on a team with someone who is useless for anything other than running away for the last few minutes of the match. if you leave a game like this two times you are locked out of pvp. I dont want to sit around for 5 minutes and watch Xx Narutard xX run around.
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Old Aug 17, 2008, 08:05 PM // 20:05   #27
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Quote:
Originally Posted by -Lotus-
every few matches you will be stuck on a team with someone who is useless for anything other than running away for the last few minutes of the match.
Well, it is RA. You know: Beginner PvP. I'm sorry if the newbies are holding up your glad point farm, but clearly your standards are way too high.
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Old Aug 17, 2008, 09:27 PM // 21:27   #28
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Originally Posted by Jetdoc
At least griefers now have to deal with a time limit.
i know... no more making a match last an hour and a half by syncing with a friend to get two 105ish/bounder monk builds on one team... oh wait your all glad about that?
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Old Aug 17, 2008, 09:38 PM // 21:38   #29
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can't you report kiters under the griefing section of /report or somthing to that effect. seem to remember it falls under the same catagory as those shadowform sins a whiel back.

And i also think dishonor works.
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Old Aug 17, 2008, 10:03 PM // 22:03   #30
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To me, the only change made to Dishonorable is that festival games should be exempt from it. Why should I continue when I KNOW I won't even place in the top three in Rollerbeetle Races due to a major lagspike?
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Old Aug 18, 2008, 12:28 AM // 00:28   #31
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Quote:
Originally Posted by Red Sand
Well, it is RA. You know: Beginner PvP. I'm sorry if the newbies are holding up your glad point farm, but clearly your standards are way too high.
You know, people deliberately kiting around the entire map is a bit of a problem.

The only thing I can think of for that is setting a timer on there for whoever is at the highest morale, or whoever got the most kills. Basically, it turns into a kill count game when it gets to a certain point. Either that or allow people to legitimately leave a game after a set time with no disadvantage to their playing.

It doesn't affect it for people who are farming glad points, but it also affects those who are playing legitimately.

I do believe that Dishonourable is a bit problematic to many players, legitimate or not to some extent.
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Old Aug 18, 2008, 02:40 AM // 02:40   #32
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what if it is just set so people can leave 2 minutes after the gates open with no penalty? the problem was people leaving when they didnt have a monk or people they wanted at the begining.
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Old Aug 18, 2008, 03:15 AM // 03:15   #33
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Well they should really know when to close the game when going over their time limit. Its a flawed system, but it does more bad then good IMHO... its just that nowadays people are too lax to /report, or at the other extreme that they go gung-ho on the /report..
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Old Aug 18, 2008, 04:28 AM // 04:28   #34
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Quote:
Originally Posted by -Lotus-
what if it is just set so people can leave 2 minutes after the gates open with no penalty? the problem was people leaving when they didnt have a monk or people they wanted at the begining.

NOOOOOOO this is just promoting SYNCHING

isn't the problem of people kiting solve by having a timer?

actually this in my true response: ARE YOU INSANE, dishonourable is the to prevent what you describe in the first place , *sign* just *sigh*

GO TO TEAM I REPEAT TEAM ARENA not RANDOM ARENA TO TEAM unless you are unable to win in team arena and had to sync in random arena then booooooo to you.

Last edited by pumpkin pie; Aug 18, 2008 at 04:38 AM // 04:38..
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Old Aug 18, 2008, 05:00 AM // 05:00   #35
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Quote:
Originally Posted by pumpkin pie
isn't the problem of people kiting solve by having a timer?
Uhhh... if the timer that is already in place actually solved the problem we wouldn't be having this much discussion on this thread

Quote:
Originally Posted by -Lotus-
what if it is just set so people can leave 2 minutes after the gates open with no penalty?
I wouldn't be opposed to something along these lines. Any team that manages to survive several minutes clearly wasn't completely hellbent on syncing... anyone who spends that much time trying to get the teammates he or she wants is capable of severely handicapping their team and lead to a wipe pretty quickly. The syncers aren't the ones kiting indefinitely, they want to try syncing again ASAP; the kiters tend to be those uber leet ones who always get stuck with the biggest noobs ever (and complain about it incessantly in local chat) who decide to share their pain with the other team by making them sit there until the timer runs out. Funny how they always have a build made specifically for that situation... but I digress. Really, the syncers and kiters are not one in the same
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Old Aug 18, 2008, 05:05 AM // 05:05   #36
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Sorry, but how is gaming not a hobby?

I totally agree that the dishonour system is flawed, but i don't think it should be changed simply because 1 kid is only allowed to play the game for an hour. Things should be fixed, but this is not a valid enough reason; other fixes could be implemented and that still might not mean you get things fixed so you don't have to wait.

Discussion does need to be had on the honour system, but even though I've had a bit of a QQ because I got dishonour for leaving after sexist abuse it's still better than not having one.
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Old Aug 18, 2008, 05:37 AM // 05:37   #37
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First off, I think you're doing your kid some good to help give their life structure, etc. I wish more had been done for me in that respect. Good on ya' .

Secondly, he dishonourable status does suck, but not because it's a bad idea. It sucks because it interferes with reasonable situations like these, other emergencies, power failures, etc. Unfortunately, I can't think of a good workaround this problem, and I don't think one person, or because of a few people, the system has to be axed. I think it does more good than harm, and so for that, I hope it stays.

I think a possible solution for each individual is simply to open the game and afk for however long it takes. Heck, even if you got the status the night before you went to bed and don't plan on playing again for another 20 hours, log in during the morning and get rid of that status and the game is ready to play again. If it happens in the middle of your son's playtime, tell him to leave the game on (and you can shut it off when you go to bed), and maybe give him a bit extra time the next day. If it's early enough in the evening, tell him to come back in a while.

edit: I can think of a small modification to the /report system that may help, I'm not sure. It's a spur-of-the-moment idea. I'd think that the people on the offender's (kiter's) team would be just annoyed as the opposition if they are laying there dead and some fool is just kiting. If the rest of the people on the offender's team /report him, the match could come to a close. They may not win, but it's incentive for them to be able to continue playing and not receiving the dishonourable hex. A new option under the /Report menu could be something like, "fukcing annoying player ()" because we don't want leechers in AB ending matches for their team .
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Last edited by Jenn; Aug 18, 2008 at 05:42 AM // 05:42..
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Old Aug 18, 2008, 04:07 PM // 16:07   #38
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First of all, you guys never tell someone how to raise their kids.

Secondly, the dishonorable status needs to be fixed so that it does not count under specific circumstances. ie when theres only one person left alive.
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Old Aug 18, 2008, 04:24 PM // 16:24   #39
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Quote:
Originally Posted by pumpkin pie
NOOOOOOO this is just promoting SYNCHING

isn't the problem of people kiting solve by having a timer?

actually this in my true response: ARE YOU INSANE, dishonourable is the to prevent what you describe in the first place , *sign* just *sigh*

GO TO TEAM I REPEAT TEAM ARENA not RANDOM ARENA TO TEAM unless you are unable to win in team arena and had to sync in random arena then booooooo to you.
I'll sync RA because it's easy glad points and it's there for me to abuse with near no penalty. I agree something has to be done to it, but if it's there to abuse I might as well take advantage over it and get what I want, which is some extra little tickbox that is nothing more than an addition to my e-peen. Whether it gets fixed (Which I hope it does, for the sake of legitimate players) or not, I'm still going to take advantage of it the same way I'm taking advantage over consumables and Imbagons.

As for a 2 minute timer, I generally agree with that idea. Either that or allow you to leave when a certain requirement is met e.g. when a certain amount of people have quit or have died.
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Old Aug 18, 2008, 05:21 PM // 17:21   #40
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Quote:
Originally Posted by Tyla
If it's there to abuse I might as well take advantage over it and get what I want...
There are many players who have quoted that exact phrase only to find themselves on the bad side of a ban. Not a good philosophy, IMO, but to each their own.
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